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  1. null (Ed.)
    Wearables are poised to transform health and wellness through automation of cost-effective, objective, and real-time health monitoring. However, machine learning models for these systems are designed based on labeled data collected, and feature representations engineered, in controlled environments. This approach has limited scalability of wearables because (i) collecting and labeling sufficiently large amounts of sensor data is a labor-intensive and expensive process; and (ii) wearables are deployed in highly dynamic environments of the end-users whose context undergoes consistent changes. We introduce TransNet , a deep learning framework that minimizes the costly process of data labeling, feature engineering, and algorithm retraining by constructing a scalable computational approach. TransNet learns general and reusable features in lower layers of the framework and quickly reconfigures the underlying models from a small number of labeled instances in a new domain, such as when the system is adopted by a new user or when a previously unseen event is to be added to event vocabulary of the system. Utilizing TransNet on four activity datasets, TransNet achieves an average accuracy of 88.1% in cross-subject learning scenarios using only one labeled instance for each activity class. This performance improves to an accuracy of 92.7% with five labeled instances. 
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  2. null (Ed.)
    Detecting when eating occurs is an essential step toward automatic dietary monitoring, medication adherence assessment, and diet-related health interventions. Wearable technologies play a central role in designing unobtrusive diet monitoring solutions by leveraging machine learning algorithms that work on time-series sensor data to detect eating moments. While much research has been done on developing activity recognition and eating moment detection algorithms, the performance of the detection algorithms drops substantially when the model is utilized by a new user. To facilitate the development of personalized models, we propose PALS, Proximity-based Active Learning on Streaming data, a novel proximity-based model for recognizing eating gestures to significantly decrease the need for labeled data with new users. Our extensive analysis in both controlled and uncontrolled settings indicates F-score of PALS ranges from 22% to 39% for a budget that varies from 10 to 60 queries. Furthermore, compared to the state-of-the-art approaches, off-line PALS achieves up to 40% higher recall and 12% higher F-score in detecting eating gestures. 
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  3. Advances in embedded systems have enabled integration of many lightweight sensory devices within our daily life. In particular, this trend has given rise to continuous expansion of wearable sensors in a broad range of applications from health and fitness monitoring to social networking and military surveillance. Wearables leverage machine learning techniques to profile behavioral routine of their end-users through activity recognition algorithms. Current research assumes that such machine learning algorithms are trained offline. In reality, however, wearables demand continuous reconfiguration of their computational algorithms due to their highly dynamic operation. Developing a personalized and adaptive machine learning model requires real-time reconfiguration of the model. Due to stringent computation and memory constraints of these embedded sensors, the training/re-training of the computational algorithms need to be memory- and computation-efficient. In this paper, we propose a framework, based on the notion of online learning, for real-time and on-device machine learning training. We propose to transform the activity recognition problem from a multi-class classification problem to a hierarchical model of binary decisions using cascading online binary classifiers. Our results, based on Pegasos online learning, demonstrate that the proposed approach achieves 97% accuracy in detecting activities of varying intensities using a limited memory while power usages of the system is reduced by more than 40%. 
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